Tricks on How to Expertly Perform an English in Online 8 Ball Pool

When playing online 8 Ball Pool, one of trickiest shot to make is when the ball you want to shoot is dangerously near the pocket. You oftentimes deal with this situation by using less power with your cue, but it does not work all the time. So, what really is the trick?

You are right by using minimal shooting power, but this must also be coupled with hitting the right spot on the cue ball to make it spin. Experts in real and online billiards refer to this as the English.


To deal with a target ball near the pocket, you need to force the cue ball to do a backspin. Depending on the game’s feature, access the cue ball control screen and click or tap on the spot where you want your cue to make contact. This time, you will want the cue to hit the near bottom of the ball do a backspin. This has been proven many times to work with a target ball near the pocket.

Front Spin

Apart from the backspin, experts use another cue ball control referred to as the front spin. This is known to propel the ball further even after it hits the target ball.  Known to be extra handy for breaking, the front spin can be achieved by hitting the near top of the ball with your cue.

Side Spin 

If the challenge is setting the cue ball for the next shot, experts recommend using the side spin. Depending on where you want the cue ball to go after hitting the target ball, you can hit either near sides of the cue ball. Again, make sure to just use enough power, so it does not move farther than direction you wish it to go.

Learning these cue ball shots may take some time to master. It may also compromise the outcome of the match if they are used haphazardly. Practice as many times as you can in free tables if there are any. Otherwise, choose to make different contacts and use varied power levels on the cue ball in low stakes tables until you master the tricks and don’t forget to try this one you may be surprised with that.

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Advanced Backgammon Strategies – Using the Doubling Cube

Nowadays you need more info and tricks to better fun when you playing some of online games. There are a lot of great article that will be guide you how to win easily, but I’m sure there is only little tips or tricks that will be working perfecly. So, beside you have to knowing detail about one of game, you have to had some good strategies.

Although, the Doubling Cube is unknown to most of the backgammon casual players, it is an essential tool in advanced backgammon strategies and in money matches and tournaments.

This cube is designated for raising the stakes of the match and its introduction to the backgammon world is one of the main reasons for the rise of popularity of backgammon.

The cube has 6 faces and the numbers written on it- 2, 4, 8,16,32,64.

At the beginning of the match, the doubling cube is placed beside the board or on the Bar between the players.

Any player, who feels at any stage of the match, that he is leading sufficiently in the match, before throwing his dice, may suggest to double the stakes by placing the doubling cube with the number 2 facing up.

For example player A decided to raise the stakes.

Player B, his opponent, the player the offer is given to, after reviewing his situation, has two options:

He may refuse the offer and thus lose the game and one unit.

He may agree to double the stakes, and in this case the match continues with higher stakes.

Player B, who agreed to the offer, is now the owner of the doubling cube, meaning only him (player B) has the option to double the stakes again at any stage of the game.

If player B decides to do so, he has to do it on his turn before throwing his dice.

Now he takes the dice and places it so that the number 4 is facing up.

Player A, has now the same two options, only this time if he declines the offer he will lose two units, and if he agrees the stakes will rise to 4 times the original and the doubling cube returns to his control.

The cube can pass from player to player, each time raising the stakes.

The Crawford rule

If you are playing a game until N- points, and your opponent is leading and reaches N-1 points, meaning he is short one point from winning the game, you are not allowed to use the Doubling cube in the following game, however, you can use the dice in the following matches if the game continues.

The reason is the weaker player will always want to raise the stakes because he has nothing to lose anymore and we want keep the use of the dice in fairness of both sides.

The Jacoby rule

This rule is used in money games and never in match games. It decides that a backgammon or gammon may not be scored as such only if the cube has been passed and accepted. The reason behind this rule is speeding up.

The Holland rule

The Holland rule is used in match games and decides that in post-Crawford games, the trailer can only double after both sides have played two rolls. The rule makes the free drop more valuable to the leading player but generally just confuses the issue.

Unlike the Crawford rule, this rule isn’t popular, and is rarely used today.

The beavers, raccoons, otters and any other animals in the backgammon game-

These animals appear only, if wanted by both sides, in money games and never in match games.

If player A, doubles the stakes, and player B believes A is wrong and he (player B) has the advantage, B can double the stakes and keep the doubling cube on his side. For example, if A makes the initial double and puts the doubling cube on 2, B can say “Beaver”, turn the cube to 4 and keep the cube at his side. If A believes B is wrong he can say “Raccoon” and turn the cube to 8. All this time, B remains the owner of the doubling cube. If B wishes to raise the stakes once more, he only needs to say another silly name (the animal’s name is a controversy among players) and so on.

The Chouette

Chouette is a version of backgammon for more than 2 players. One of the players is the “Box” and plays against the rest of the group on a single board.

Another player is the “Captain” of the group, who throws the dice and makes the moves for the group playing against the box.

If the Box wins, the Captain goes to the back of the line and the next player becomes the Captain of the team. If the Captain wins, he becomes the new Box, and the old Box goes to the end of the line.

The rules regarding the ability of the group to consult with the Captain changes from

version to version. In some versions of the Chouette the group can freely give advice to the Captain, and in other versions, consulting is strictly forbidden.

The compromised version is the most popular- consulting is legitimate only after the dice have been thrown.

Originally, Chouette was played with a single die .The only decisions that players other than the Captain were allowed to make on their own was concerning the takes: If the Box had doubled, each player on the team could take or drop independently. Today, a multiple-cube Chouette is more popular; each player on the team has his own cube, and all doubling, dropping, and taking decisions are made independently by all players.

Good knowledge, best site that give working tips tricks for many games, and one more thing is great strategy will bring you to be best player, will guide you how to win easily. It’s not only will make you LOL but really make your day more fun because all tricks come from Fun-LOL.

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